Showing posts with label definitions. Show all posts
Showing posts with label definitions. Show all posts

Thursday, September 3, 2020

Rules of Thumb (ROT)

Rules of thumb (ROT) are quick ways / mental aids to calculate a large array of ground and in-flight information which can simplify your life (and let your brain get back to other things).  These are alphabetical.  

NOTES:
  • CG = climb gradient (FPNM), also degrees nose up from level
  • DG = descent gradient (FPNM), also degrees nose down from level 
  • DIST = distance
  • FPM = feet per minute (vertical speed indicator, this is a RATE & depends on groundspeed)
  • FPNM = feet per nautical mile (this is a GRADIENT and doesn't change with groundspeed)
  • GS = ground speed (divide GS / 60 to get NMPM)
  • HAT = height above touchdown
  • MPM = miles per minute (a version of groundspeed [GS])
  • NMPM = nautical miles per minute (GS / 60)
  • PDP = planned decision point (in conjunction with a visual descent point [VDP])
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  • 5 rules-of-thumb you can use on your next flight.
    • Crosswind, takeoff and landing, descents, ILS
  • 5 rules-of-thumb you can use on your next flight.
    • Glideslopes, descents, course corrections, windshear, gusty approaches.
  • 50/70 Rule (for aborting takeoffs).
    • It should be 50% of planned takeoff distance, not runway. 
  • 60-1 rule (probably the most universal)
  • Altitude: see Descents below.
  • Approaches (in gusty winds):  add half the gust factor to normal final speed
  • Civil Twilight:  usually 20-35 after sunset
  • Climb gradient
    • Climb gradient (FPNM) to climb rate (FPM) using ground speed (GS)
      • NMPM x FPNM = FPM (350 FPNM needed @ 80kts = 466 FPM)
      • FPNM = DG (angle) x NMPM (GS) x 100.
  • Course corrections (1 degree is 1 nm at 60 nm from a VOR station)
  • Crosswind (estimate)
    • 30 degrees off = 50% wind speed
    • 45 degrees off = 75% wind speed
    • 60 degrees or more off = ~100%
  • Descents:
    • 1 degree of descent = 100 feet lost in 1 NM (this is gradient)
    • Altitude to lose/distance = FPNM (which is also degrees nose down)
    • Altitude to lose/time = FPM (which is vertical speed)
    • Pro tips for private pilots: descend like a jet jockey.
    • When to begin descents?
      • 3-6 Rule:  ALT/3 (distance) and 5 or 6 x GS (descent rate)
      • ALT/FPM x GS (5000’/500 x 1.5 = 15NM)
      • ALT/3 (for 3°)  (5000’/3 = 16.67NM).  This is altitude to lose.
      • Degrees = ALT/DIST (3.3° = 10000' / 30 nm)
      • Required rate:  ALT/DIST x GS (4900’/7NM x 1.5 = 1050 FPM)
  • Fuel:
    • Distance / GS = Time
    • Time x Fuel Burn Rate
  • Glideslope descent rates (for 3 degrees)
  • Gusty wind approaches:  add half the gust factor to normal final speed
  • ILS course width:
    • Crossing the threshold, 1/2 dot localizer deflection = about 1/2 the runway width. So a half dot off as you approach the runway, you'll be looking at the runway edge lights
  • Knowledge Check/Quizzes:
  • Landing distance:  10% weight increase = 20% takeoff & landing distance increase
  • Master Equation: MPM x FPNM = FPM (or groundspeed x gradient = rate)
    • I call this the master equation because it can get you almost anywhere
  • Mental math for pilots. (bm)
  • Mental math for pilots. (FI).
  • PDP = TIME to MAP – (10% of HAT)
  • Required rate:  ALT/DIST x GS (4900’/7NM x 1.5 = 1050 FPM)
  • Takeoff
  • Useful aviation formulas every pilot should know. (FI).
  • Weather / Weather Related:
  • Windshear is double peak wind:  if a microburst is 30 kts, you could get 60 kts shear
  • VDP (visual descent point)
    • FPM = DIST x GS
    • HAT/3 = DIST @ 300 FPNM (adjust for DME)
    - FIG -